Phantom Blade Zero is developed and published by S-GAME, a Beijing studio founded by Liang Qiwei, known as “Soulframe”, who directs it. It uses Unreal Engine 5 and is part of the Phantom Blade series’ universe, but you don’t need to have played the earlier games.
| Game | Year | Type |
|---|---|---|
| Rain Blood series (Rainblood) | Indie era | Soulframe’s Flash and indie games |
| Phantom Blade | 2014 | Mobile |
| Phantom Blade 2 | 2016 | Mobile |
| Phantom Blade 3 | 2021 | Mobile |
| Phantom Blade: Executioners | 2023 | Mobile |
| Phantom Blade Zero | 2026 | PS5 and PC |
Timeline according to Wikipedia; dates for the mobile era vary between sources.
Who develops Phantom Blade Zero?
S-GAME, a Chinese studio based in Beijing, which also publishes it (S-GAME Publishing). It is directed by its founder, Liang Qiwei, “Soulframe”, who coined the term “kungfupunk”.
Which game engine does Phantom Blade Zero use?
Unreal Engine 5. On PS5 Pro, Performance mode reaches 60 fps with ray tracing, and on PC it supports ray tracing and path tracing with DLSS.
What your PC needs is in the Phantom Blade Zero requirements.
Is Phantom Blade Zero part of the Phantom Blade series?
Yes. It is the first Phantom Blade game for PS5 and PC, a series that began with Soulframe’s Rain Blood games and continued with several mobile titles.
Do you need to play the earlier Phantom Blade games before Phantom Blade Zero?
No. Phantom Blade Zero introduces its world and characters from scratch, with its own protagonist and story; the nods to the series are a bonus for veterans.
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Frequently asked questions
Which country is Phantom Blade Zero from?
China: it is developed by S-GAME in Beijing.
Who is Soulframe?
Liang Qiwei, founder of S-GAME and director of Phantom Blade Zero.
Does Phantom Blade Zero use Unreal Engine 5?
Yes.
Is Phantom Blade Zero a prequel?
It shares a universe with the Phantom Blade series, but it plays as a standalone story.
